Video of my latest conference talk at IDMAa 2017 at the University of the District of Columbia
For the last few months I’ve been obsessively following YouTuber and recording artist That Poppy. Her music is aggressively standard three chord Pop-music, however if you pay attention to her videos on her official Vevo channel and her secondary YouTube channel, certain things stand out. Continue reading
Please forgive the lack of updates as I focus all my energy into PhD applications, end of semester marking and a few side projects.
Molleindustria, is an Italian game development company that describes itself as:
Since 2003 we produced homeopathic remedies to the idiocy of mainstream entertainment in the form of free, short-form, online games. Our products range from satirical business simulations (McDonald’s Video game, Oiligarchy) to meditations on labor and alienation (Every day the same dream, Tuboflex, Unmanned), from playable theories (the Free Culture Game, Leaky World) to politically incorrect pseudo-games (Orgasm Simulator, Operation: Pedopriest).
Created as a criticism and rejection of stablished game making ideologies and methodologies, Molleindustria creates game that question not only the game world but our day to day existence through the means of play. Critiquing our capitalistic society, highlighting the perpetuation of violence through hate crime and the banalities of life is their bread and butter and it is the reason I will be addressing their work this time. Continue reading
Warning: the following theory and concepts are my own, do not take this as an actual academic theory.
We have now explored the ideas of art as conjunction of shapes, forms and colors that create a distinct and unique aesthetic experience, as the transmission of an specific feeling the artist wishes to convey, as more of a series of common characteristics that are shared by some but not all works of art, but that still mark them as such and as the result of an academic and institutional consensus. To my (admittedly limited) knowledge, not many attempts have been done in the visual arts to reconcile all these approaches. Authors like Cynthia Freeland and Nigel Warburton both have written books trying to explain what art is, however in the end, both authors make a similar suggestion: Perhaps each individual should create their own definition of art. Continue reading
And so we get to the last of the aesthetic theories I am covering. This theory takes a descriptive approach to describe what art is. Just as the dictionary describes how language is being used by actual living human beings, the institutional theory tells us that art is what the art world says it is. It does not seek to provide an all encompassing definition that covers every form of art in existence. What it does, is appeal to a certain degree of connoisseurship and academic knowledge. George Dickie, continuing the work of Arthur Danto’s art world tells us that art is: Continue reading
As we move closer to post-modern thought we find that philosophers, aestheticians and others shift in how to grapple with the “Art Question.” The search for an essential quality that all works of art share and that can thus be used as a benchmark to determine what is art and what is not, seems more and more outdated to thinkers in the 40’s and 50’s, and while the old concepts of universal beauty still dominate in most circles, some people are beginning to question this. Thinkers such as Paul Ziff and Morris Weitz are inspired by Ludwig Wittgenstein’s anti-essentialist ideas, best exemplified in his concept of family resemblances. Continue reading